Nejdiskutovanější článek v pětileté historii Doupěte se dočkal pokračování. S každým dalším příspěvkem v diskuzi pod článkem o PlayStation 2 (přibývají ještě v tomto okamžiku) jsem měl v úmyslu napsat druhý díl seriálu jinak. Věřím, že nakonec zvolená forma vám umožní spatřit odpověď na danou otázku v co nejjasnějším světle. GameCube stojí 3.990,- Kč. Je to hodně nebo málo?
Poznámka:
Technické specifikace jsou uvedeny v anglickém originále, což by ale technicky zaměřeným z vás nemělo činit překážky. Pokud hledáte čísla, zde jsou k dispozici.
Central processing unit
- Name: "Gekko"
- Producer: IBM
- Core Base: Power PC 705CXe
- Manufacturing Process: 0.18 micrometre IBM copper-wire technology
- Clock Frequency: 485 MHz
- CPU Capacity: 1125 Dmips (Dhrystone 2.1)
- Internal Data Precision:
- 32-bit Integer
- 64-bit Floating-point
- 128-bit SIMD
- External Bus:
- 1.3 gigabyte/second peak bandwidth
- 32-bit address space
- 64-bit data bus; 162 MHz clock
- Internal Cache:
- L1: instruction 32KB, data 32KB (8 way)
- L2: 256KB (2 way)
System LSI
- Name: "Flipper"
- Producer: ArtX/Nintendo (ArtX were acquired by ATI in 2000 and is now a part of ATI)
- Manufacturing Process: 0.18 micrometre NEC embedded DRAM process
- Clock Frequency: 162 MHz
- Embedded Frame Buffer:
- Approximately 2 megabytes in capacity
- Sustainable latency of 6.2 nanoseconds
- RAM type is 1T-SRAM
- Embedded Texture Cache:
- Approximately 1 megabyte in capacity
- Sustainable latency of 6.2 nanoseconds
- RAM type is 1T-SRAM
- Texture Read Bandwidth: 10.4 gigabytes/second (at peak)
- Main Memory Bandwidth: 2.6 gigabytes/second (at peak)
- Pixel Depth:
- 24-bit RGB / RGBA
- 24-bit Z-buffer
- Image Processing Functions:
- Fog
- Subpixel anti-aliasing
- 8 hardware lights
- Alpha blending
- Virtual texture design
- Multi-texturing, bump mapping
- Environment mapping
- MIP mapping
- Bilinear filtering
- Trilinear filtering
- Anisotropic filtering
- Real-time hardware texture decompression (S3TC)
- Real-time decompression of display list
- Hardware 3-line deflickering filter
Aural functionality
- Producer: Macronix
- Clock Frequency: 81 MHz
- Instruction Memory:
- 8 kilobytes of RAM
- 8 kilobytes of ROM
- Data Memory:
- 8 kilobytes of RAM
- 4 kilobytes of ROM
- Simultaneous Channels: 64 channels
- Encoding: ADPCM
- Sampling Frequency: 48 kHz
Other system specifications
- System Floating-point Arithmetic Capability: 10.5 GFLOPS (at peak) (MPU, Geometry Engine, HW Lighting Total)
- Real-world Polygon Performance: 6 million to 12 million polygons/second (at peak) (assuming actual game conditions with complex models, fully textured, fully lit, etc.)
- Main RAM:
- Approximately 24 megabytes in capacity
- Sustainable latency of 10 nanoseconds
- RAM type is 1T-SRAM
- Auxiliary RAM:
- Approximately 16 megabytes in capacity
- 81 MHz in speed
- RAM type is DRAM
- Disc Drive:
- Drive type is Constant Angular Velocity (CAV)
- Average access time is 128 milliseconds
- Data transfer speed is between 2 megabytes per second and 3.125 megabytes per second
- Disc Media:
- Based on DVD technology
- Diameter is 3 inches in length
- Producer is Matsushita
- Approximately 1.5 gigabytes in capacity
- Controller Ports: 4
- Memory Card Slots: 2
- Analog Audio/Video Outputs: 1
- Digital Audio/Video Outputs: 1
- High-speed Serial Ports: 2
- High-speed Parallel Ports: 1
- Power Supply: AC Adapter DC12 volts x 3.25 amperes
- Physical Measurements of Entire System: 4.3"(H) x 5.9"(W) x 6.3"(D)