Vietcong interview

Vietcong interview

Illusion Softworks and Pterodon development team are working on a brand new 3D action game called Vietcong. Do you like U.S. Army, Special Forces, realistic 3D action and things like that? This is the game for you. Read more about it in our comprehensive interview with Jarek Kolar, Pterodon team leader.

Doupe: First of all, could you please introduce yourself and your team? How old are you, what`s your previous experience with game development, what`s your position in the team?

Jarek Kolar:

Doupe: What number of developers is working on Vietcong?

Jarek Kolar: Right now we`ve got 25 internal developers working on the project. But of course we cooperate with some more external specialists - musicians, actors, scientists, weapon experts, soldiers and Vietnam war specialists.

Doupe: How much does this team differ from the one that developed Flying Heroes?

Jarek Kolar:

Doupe: Is Vietcong going to be another AAA title?

Jarek Kolar: Absolutely. Vietcong will be revolutionary in many ways. Although we keep the common style of this genre we also try to include as much of unique elements as we can, authentic atmosphere is one of the most important issues for us. Though we expect a tough competition in the genre of FPS I hope Vietcong is going to be one of the best FPS games of the year.

Doupe: How much time did you already spend working on Vietcong? Is it possible to compare this project with some other current game so that we can have a better idea of what`s going on?

Jarek Kolar:

Doupe: Vietcong is stated for autumn 2002 release but you`ve announced it only a few days ago - why such a delay?

Jarek Kolar: Our game includes many new elements so far uncommon in the FPS genre. We also worked very hard on graphics of weapons and military technics. And so, because of the tough competition in the field of FPS games, we didn`t want to reveal these features in advance.

Doupe: You closely cooperate with major czech game developer Illusion Softworks for several years. What`s this cooperation about?

Jarek Kolar:

Doupe: Is there any cooperation among the development teams working under the IS brand? Your Pterodon development team stands out a little, do you exchange knowledge with members of Mafia or Hidden & Dangerous 2 development teams? Do any of these titles share some features?

Jarek Kolar: Our team members are very well acquainted with the members of other teams and they also exchange their experience. A few of our own team members have spent a short time working on Mafia and Hidden & Dangerous 2. Thanks to the honest cooperation with IS we can outdo, in the terms of quality of our production, the development teams that have a longtime experience with developing FPS games.

Doupe: Where, when and how did you get the idea of a game situated into the Vietnam war environment? Did you considered the 3D action genre commercially successful or was there something else in it

Jarek Kolar: Our game Flying Heroes was already a FPS title though of quite an unusual sort. We devoted a lot of effort into its development but the game was not very successful, yet there were some praiseful reviews. But after all we did want to continue developing FPS games. And because IS tends to develop realistic and atmospheric games we got an opportunity to manufacture a game from the Vietnam war period. It was a challenge we caught hold of very seriously.

Doupe: Could you generally outline the course and content of Vietcong`s missions or one mission concretely? Is it going to be just about action or will there be any necessity to think about it and solve problems?

Jarek Kolar:

Doupe: What about the "tactical elements", Vietcong is said to be full of these. But what should player image under this term?

Jarek Kolar: I can`t tell you more about this yet. But, as I said before, our priorities are realism and authentic experience as a Special Forces member. So do not expect any turn based strategy or a soldier-life simulation. Atmosphere and ultimate experience, that`s what we`re focused on.

Doupe: There will be 25 weapon types. Could you list any more except the already announced M16 and grenade launcher? Are these weapons going to be real-based?

Jarek Kolar:

Doupe: Will it be possible to pick up and use the enemy`s weapon?

Jarek Kolar: Absolutely.

Doupe: Can players expect to have the possibility to control vehicles and/or aircrafts?

Jarek Kolar:

Doupe: Do you plan any specialities like nightsight, traps and such things?

Jarek Kolar: Definitely traps and other surprises but not the nightsight as that only came about late in the Vietnam conflict and was not a common part of Special Force`s equipment). I can`t tell you more right now.

Doupe: Do you use proprietary or a licensed game engine?

Jarek Kolar:

Doupe: Is there going to be a demo version or an open beta before the final release?

Jarek Kolar: Yes, this is all to be confirmed but we`d like to have a demoversion and also an open multiplayer beta test.

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